Showing posts with label Rogue Stars. Show all posts
Showing posts with label Rogue Stars. Show all posts

Sunday, 5 September 2021

More Stargrave/Rogue Stars

I said before I had more Stargrave, Rogue Stars type aliens/captains/first mates etc to finish off. I got there eventually, they've been sat unfinished on the table for ages because I just couldn't get up the motivation to get them all finished off but got there eventually mostly because there was other stuff pushing that I actual want to get started on. 

So the cultists from the Stargrave Nickstarter mixed in with some of the arms and guns from Stargrave sets. These will fill out the space cultists I did for Rogue Stars to a full crew for Stargrave.
Force users from Ganesha games, took the longest time to get done but will make great mystics, psionics.
First batch of CP Models for captains etc. more below with one Hasslefree. I need to make a decision at some point about finishing off the basing whether I stick them onto the resin bases, but that will require cutting them off tabs and hoping I can get enough contact for the glue to stick.
A couple more smaller models and even some scenery finished off for the next post, then decision making time for what to start on next. SLA Industries, Burrows and Badgers, Ragnarock, or Epic Dark Angels.


Friday, 5 March 2021

Some SciFi Adventurers

More Hasslefree, SciFi GID Alpha team for Rogue Stars and it's ilk.

And a more modern Bourne type spyfy from the last sale, hopefully I can pick up a few of the others at some point.


I'm almost thinking that I should go back to crappy lighting for my pictures so I can't see all the mistakes.


Tuesday, 18 July 2017

Some Scifi

Now that the Mordheim campaign season is finished next up is likely to be something Scifi before we return to Mordheim. So I dug out some scifi bands that might be of use for the likes of Scrappers, Rogue Stars etc.




Despite being old bands, I've never got round to adding them here so that I have picture access for ease of making up rosters.

Tuesday, 18 April 2017

Scifi Cultists

The other one I've managed to complete recently was some cultists for Rogue Stars (Primarily) They're the cultists from Northstar with the resin scifi bits pack. I've deliberately left them dirty after their ink wash as I think that fits a bit better. The rest of the box was assembled with a mix of modern (ish) rifles and smg's to be used within IHMN or a more modern Cthulhu type game, with the remainder done using standard fantasy type weapons, however I'm sure cultists even in the modern age wouldn't be above using a big axe or sword so I'll be keeping with the same colour scheme throughout all of them.

Sunday, 29 January 2017

Rogue Stars Ready to go

We're doing a big game of Rogue Stars at club tomorrow (well lots of 1v1's) to learn the rules and now that my PC is working again, here's the 2 crews that I've put together for Ric and myself to use.

First up some new miniatures for me from Hasslefree using their names for now. A Mercenary Crew. Left to right, Drax (Modern Survivor) Weapons master, Sola (Fantasy Dwarven Pirate?) techie t-leaf, Vic (pilot) Leader and medic, Rattie (GW Ratling) the Sniper, Oscar (Modern Survivor) Munitions specialist.

 So I managed to completely skip thier Scifi range when I got these because the scifi ones I wanted were all out of stock. So maybe another time.

Next up Star cops (Void Vasa miniatures) Again Left to right, Archangel (recon), Suppressor Sergeant (Riot/Close Support) Knight of Spirit, Leader/medic/psionic, Suppressor (Riot/Close Support), Commander X (Mobile/Close Support)

I've got a few other groups I could use for this, More Vasa infantry that could easily be a Militia, Escher gangers that could be Pirates, Squats that would be Miners, Necrons to be robots, and Orks that could be aliens alongside my Krogan and genestealers or something.

But we'll see how the game goes first.  Because it's so trait driven it seems like it'll be really hard to remember what everything does, despite the mechanics being fairly simple so I expect it'll take a few games to bed things in and tweak traits as I've probably picked stuff that won't work with the models or something.